Custom Enchants

Catalogued by Aly

Name Rarity Slot Description
Insomnia I-VII Common
Chance to give the victim slowness & slow swinging
InfoI: 1.5% chance, Slow 1, Fatigue 1, Duration: 3s. II: 3% chance, Slow 1, Fatigue 1, Duration: 3s. III: 4% chance, Slow 1, Fatigue 1, Duration: 3s. IV: 5% chance, Slow 1, Fatigue 1, Duration: 3s. V: 7% chance, Slow 2, Fatigue 2, Duration: 3s. VI: 9% chance, Slow 2, Fatigue 2, Duration: 3s. VII: 12% chance, Slow 2, Fatigue 2, Duration: 5s.
Decapitation I-III Common
Victims have a chance of dropping their head on death.
InfoI: 15% chance. II: 30% chance. III: 50% chance.
Haste I-IV Common
Allows you to swing your tools faster.                
Aquatic I Common
Gives permament water breathing.                
Glowing I Common
Gives permament night vision.                
Oxygenate I Common
Refills oxygen levels when breaking blocks under water.                
Imbue: Trace I-IV Common
Attacks have a high chance to mark enemies stuck.
InfoI: 50% chance, Duration: 5s. II: 50% chance, Duration: 7s. III: 50% chance, Duration: 9s. IV: 50% chance, Duration: 12s.
Imbue: Ice Aegis I-VI Common
Chance when taking fire damage to extinguish the fire.
InfoI: 4% chance. II: 6% chance. III: 7% chance. IV: 8% chance. V: 9% chance. VI: 10% chance.
Shield Push I-III Common
Requires a sword & shield.
Chance when hit while blocking to knock the enemy back.
InfoI: 10% chance, Knockback 2. II: 12% chance, Knockback 3. III: 15% chance, Knockback 4.
Fire Shield I-X Common
Chance when hit to light attackers ablaze, and knock them back.
InfoI: 7% chance, Duration: 1s. II: 7% chance, Duration: 2s. III: 7% chance, Duration: 3s. IV: 7% chance, Duration: 4s. V: 7% chance, Duration: 5s. VI: 7% chance, Duration: 6s. VII: 7% chance, Duration: 7s. VIII: 7% chance, Duration: 8s. IX: 7% chance, Duration: 9s. X: 7% chance, Duration: 10s.
Imbue: Frigid Winds I-V Common
Chance when hit to severely slow the attacker, knocking them back.
InfoI: 4% chance. II: 5% chance. III: 6% chance. IV: 7% chance. V: 8% chance.
Imbue: Boon I-VI Common
Monsters drop extra experience on death.
InfoI: Exp: 1. II: Exp: 2. III: Exp: 3. IV: Exp: 4. V: Exp: 5. VI: Exp: 6.
Parry I-IV Common
Chance to parry attacks.
InfoI: 5% chance. II: 8% chance. III: 13% chance. IV: 16% chance.
Experience I-V Common
Gives more experience when mining blocks.
InfoI: 15% chance, 1 Exp. II: 30% chance, 1 Exp. III: 45% chance, 2 Exp. IV: 60% chance, 2 Exp. V: 75% chance, 3 Exp.
Infinity I-III Common
33% chance per rank to refund arrows.
InfoI: 33% chance. II: 66% chance. III: 100% chance.
Featherweight I-III Uncommon
A chance to give a burst of haste.
InfoI: 25% chance, Haste 1, Duration: 5s. II: 50% chance, Haste 2, Duration: 5s. III: 75% chance, Haste 3, Duration: 5s.
Ragdoll I-IV Uncommon
Whenever you take damage you have a chance to be pushed far back.
InfoI: 2.75% chance, Knockback 3. II: 4% chance, Knockback 4. III: 6.25% chance, Knockback 5. IV: 8% chance, Knockback 6.
Obsidian Destroyer I-V Uncommon
Chance to instantly break obsidian blocks.
InfoI: 15% chance. II: 30% chance. III: 50% chance. IV: 65% chance. V: 80% chance.
Ravenous I-IV Uncommon
A chance to regain hunger.
InfoI: 2% chance, Hunger 2. II: 4% chance, Hunger 3. III: 6% chance, Hunger 5. IV: 8% chance, Hunger 8.
Ender Shift I-III Uncommon
Gives a speed/health boost at low hp.
InfoI: 5% chance, Speed 1, Regeneration 4, Cooldown: 10s. II: 10% chance, Speed 1, Regeneration 4, Cooldown: 10s. III: 12% chance, Speed 1, Regeneration 4, Cooldown: 10s.
Virus I-II Uncommon
Multiples all wither and poison damage the affected target receives and has a chance to remove regeneration effects on hit.
InfoI: 5% chance, Poison 1, Wither 1, Duration: 3s. II: 10% chance, Poison 2, Wither 2, Duration: 3s.
Ore Expertise I-V Uncommon
Chance to instantly break ores.
InfoI: 15% chance. II: 30% chance. III: 50% chance. IV: 65% chance. V: 80% chance.
Imbue: Protection I-VI Uncommon
Chance when hit to knockback enemies, and inflict the following upon them:
Deadly poison which lasts 7 second.
Levitiation, float upwards fast for 3 seconds.                
Imbue: Ironscales I-VII Uncommon
Chance to reduce damage taken from arrows.
InfoI: 4% chance, Damage taken: -15%. II: 4% chance, Damage taken: -20%. III: 6% chance, Damage taken: -20%. IV: 6% chance, Damage taken: -25%. V: 8% chance, Damage taken: -25%. VI: 8% chance, Damage taken: -30%. VII: 10% chance, Damage taken: -30%.
Imbue: Shadowstep I Uncommon
Teleport behind the target struck.                
Slime Boots I-V Uncommon
Chance when taking fall damage to bounce and not take damage.
InfoI: 20% chance. II: 30% chance. III: 40% chance. IV: 50% chance. V: 60% chance.
Nutrition I-III Uncommon
1.2-2x normal hunger replenishment, allows you to eat more golden apples before contracting Golden Apple Sickness.
InfoI: Saturation 1. II: Saturation 2. III: Saturation 3.
Poseidon's Kiss I-II Rare
Receive more items/Fish while enchant is present!
InfoI: Multiplier: 2, Cooldown: 60s. II: Multiplier: 3, Cooldown: 60s.
Overload I-III Rare
Increase max health when applied!
InfoI: 1 Heart. II: 2 Hearts. III: 3 Hearts.
Hardened I-III Rare
Armor takes less durability damage.
InfoI: 6.25% chance, Restore 1 Durability. II: 9% chance, Restore 1 Durability. III: 11% chance, Restore 1 Durability.
Rocket Escape I-III Rare
Blast off into the air at low hp.
InfoI: 30% chance. II: 60% chance. III: 80% chance.
Shackle I-III Rare
Chance to prevent mobs spawned from mob spawners from suffering from knockback from your attacks.
InfoI: 15% chance. II: 25% chance. III: 50% chance.
Stormcaller I-III Rare
Chance when hit to strike the attacker with lightning.
InfoI: 8% chance, Damage: 2. II: 8% chance, Damage: 3. III: 8% chance, Damage: 4.
Vemon I-III Rare
A chance of dealing poison.
InfoI: 5% chance, Poison 1, Duration: 1s. II: 8% chance, Poison 1, Duration: 2s. III: 11% chance, Poison 1, Duration: 3s.
Vampire I-III Rare
A chance to heal you for up to 3 hp a few seconds after you strike.
InfoI: 3% chance, Leech 1-2. II: 4% chance, Leech 1-3 III: 10% chance, Leech 1-4
Frozen I-III Rare
Can cause slowness when attacked.
InfoI: 5% chance, Slow 1, Duration: 4s. II: 8% chance, Slow 1, Duration: 4s. III: 12% chance, Slow 1, Duration: 4s.
Wither I Rare
A chance to give the wither effect.
InfoI: 3% chance, Wither 1, Duration: 1s
Cactus I-II Rare
Injures your attacker but does not affect your durability.
InfoI: 25% chance, Damage: 1-4. II: 50% chance, Damage: 2-6.
Reforged I-X Rare
Protects tool durability, items will take longer to break.
InfoI: 8% chance, Restore 2 Durability. II: 16% chance, Restore 2 Durability. III: 24% chance, Restore 2 Durability. IV: 32% chance, Restore 2 Durability. V: 40% chance, Restore 2 Durability. VI: 48% chance, Restore 2 Durability. VII: 56% chance, Restore 2 Durability. VIII: 74% chance, Restore 2 Durability. IX: 82% chance, Restore 2 Durability. X: 100% chance, Restore 2 Durability.
Springs I-III Rare
Gives jump boost.
InfoI: Jump Boost 2. II: Jump Boost 3. III: Jump Boost 4.
Trap I-III Rare
A chance to give a buffed slowness effect.
InfoI: 3% chance, Slow 2, Duration: 4s. II: 6% chance, Slow 2, Duration: 4s. III: 9% chance, Slow 2, Duration: 4s.
Bulwark I-V Rare
Chance when hit to gain absorption for 10 seconds.
InfoI: 2% chance, Absorption 1. II: 4% chance, Absorption 1. III: 6% chance, Absorption 1. IV: 8% chance, Absorption 1. V: 10% chance, Absorption 1.
Levitation I Rare
Right-Click to cast slow fall on yourself for 15 seconds.
This ability has a 3 minute cooldown!                
Sniper I Rare
Arrow damage is increased depending on distance.                
Imbue: Armageddon I-II Rare
Chance when hit to explode, damaging and knocking back attackers.
InfoI: 6% chance, Damage: 1-4, Knockback 1. II: 8% chance, Damage: 1-4, Knockback 2.
Block I-III Legendary
A chance to increase damage and redirect an attack.
InfoI: 10% chance, Damage: +10%, Ignore damage taken. II: 15% chance, Damage: +10%, Ignore damage taken. III: 18.25% chance, Damage: +10%, Ignore damage taken.
Ender Walker I-V Legendary
Wither and poison do not injure and have a chance to heal at high levels.
InfoIII: 1.5% chance, Heal: 1-2. IV: 2.5% chance, Heal 1-3. V: 3% chance, Heal 2-4.
Ice Aspect I-III Legendary
A chance to cause slowness effect on your enemy.
InfoI: 6% chance, Slow 1, Duration: 4s. II: 12% chance, Slow 1, Duration: 4s. III: 18% chance, Slow 1, Duration: 4s.
Heavy I-V Legendary
Decreases damage from enemy bows by 2% per level.
This enchantment is stackable.
InfoI: 9% chance, Damage taken: -2%. II: 9% chance, Damage taken: -4%. III: 9% chance, Damage taken: -6%. IV: 9% chance, Damage taken: -8%. V: 9% chance, Damage taken: -10%.
Dodge I-V Legendary
Chance to dodge physical enemy attacks.
InfoI: 2.75% chance. II: 4.5% chance. III: 7.25% chance. IV: 9% chance. V: 11% chance.
Tank I-IV Legendary
Decreases damage from enemy axes by 1.85% per level.
This enchantment is stackable.
InfoI: Damage taken: -1.85%. II: Damage taken: -3.7%. III: Damage taken: -5.55%. IV: Damage taken: -7.4%.
Blessed I-IV Legendary
A chance of removing debuffs when attacking.
InfoI: 2.75% chance. II: 4.25% chance. III: 6.5% chance. IV: 8.5% chance.
Implants I-III Legendary
Heals and restores hunger on kills.
InfoI: 25% chance, Heal: 1-2, Hunger: 2. II: 35% chance, Heal: 2, Hunger: 4. III: 55% chance, Heal: 3-4, Hunger: 6.
Angelic I-IV Legendary
Chance to restore health whenever damaged.
InfoI: 1.5% chance, Heal: 1-3. II: 3% chance, Heal: 2-3. III: 5% chance, Heal: 3-4. IV: 7% chance, Heal: 4-6.
Piercing I-III Legendary
Inflicts more damage.
InfoI: Damage: +20%. II: Damage: +30%. III: Damage: +40%.
Bleed I-III Legendary
Applies bleed stacks to enemies that decrease their movement speed.
InfoI: 5% chance, Damage: 1-2, Slow 1, Duration: 2s. II: 7.5% chance, Damage: 1-2, Slow 1, Duration: 3s. III: 10% chance, Damage: 1-2, Slow 1, Duration: 3.5s.
Fuse I Legendary
Mining ores will automatically smelt them.                
Overpower I-II Legendary
Permanent Strength while equipped.
InfoI: Strength 1. II: Strength 2.
Merchant's Blessing I Legendary
Bestowed upon you is the blessing of the god of goods. 
Granting a permanent discount with villagers.                
Lucky I-IV Legendary
You will find yourself more lucky.
InfoI: Luck 1. II: Luck 2. III: Luck 3. IV: Luck 4.
Obsidian Shield I Mythic
Gives permanent fire resistance.                
Guided Arrow I-III Mythic
Your arrows have a chance to automatically target nearby monsters.
InfoI: 7.5% chance. II: 10% chance. III: 15% chance.
Death God I-III Mythic
Attacks that bring your HP to 5 hearts or lower have a chance to heal you for 1-3 hearts.
InfoI: 20% chance, Heal: 3-5, Cooldown: 30s. II: 30% chance, Heal: 3-5, Cooldown: 30s. III: 40% chance, Heal: 3-5, Cooldown: 30s.
Double Strike I-II Mythic
Chance on attack to deal double damage.
InfoI: 10% chance. II: 15% chance.
Fortitude I-III Mythic
Permanent increase in hearts.
InfoI: 4 Heart. II: 6 Hearts. III: 10 Hearts.
Clarity I-III Mythic
Immune to blindness up to the level of the Clarity enchantment.
InfoI: 50% chance. II: 75% chance. III: 100% chance.
Inquisitive I-IV Mythic
Increases experience drops from mobs.
InfoI: 7.5% chance, Exp: 10. II: 15% chance, Exp: 15. III: 22.5% chance, Exp: 20. IV: 30% chance, Exp: 25.
Drunk I-IV Mythic
While equipped, gain slowness, slow swinging, and increased damage dealt.
InfoI: Damage: +25%, Slow 1, Fatigue 1. II: Damage: +30%, Slow 1, Fatigue 1. III: Damage: +35%, Slow 1, Fatigue 1. IV: Damage: +40%, Slow 1, Fatigue 1.
Deathbringer I-III Mythic
Chance to deal increased damage.
InfoI: 1.75% chance, Damage: +50%. II: 3% chance, Damage: +80%. III: 5% chance, Damage: +100%.
Gears I-III Mythic
Gives permanent speed boost.
InfoI: Speed 2. II: Speed 3. III: Speed 4.
War Blessing I-III Mythic
Regenerate health upon killing a foe for a set time.
InfoI: Regeneration 1, Duration: 3s, Cooldown 15s. II: Regeneration 2, Duration: 6s, Cooldown 10s. III: Regeneration 3, Duration: 9s, Cooldown 5s.
Healing Wave I Mythic
Right-Click to release a healing aura.
This ability has a 10 second cooldown!
Healing Wave is applied to yourself upon activation!
InfoI: Heal: 3-5.
Executioner I Mythic
Taking damage has a very low chance to instantly kill the attacker.
InfoI: 1% chance.
Hoarder I-V Mythic
Monsters killed have a chance to drop extra items.
InfoI: 5% chance. II: 10% chance. III: 15% chance. IV: 20% chance. V: 25% chance.
Almighty Farming Tool I Misc
This item cannot break.                
Vacuum Farming I-V Misc
Teleport item drops into your inventory.
InfoI: 20% chance. II: 40% chance. III: 60% chance. IV: 80% chance. V: 100% chance.
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